![]() The slow pace combined with my expectations was making my imagination run wild. Numerous of these depicted a dark, slim figure. Having found a flashlight and a key I came across a room filled with weird sketches. At first it was just some weird graffiti and the tone of some texts, but as I progressed further things got worse. Walking around in the abandoned house, I found notes, news clippings and other things that hinted of normality. But among these were also signs that something was wrong. The game had planted an idea in my head and put me in a very suggestive state. ![]() ![]() Part of the trick was also that I knew there would be a Slenderman, but had no idea what shape it would take. It set up a notion of how things ought to be and gave something to contrast with later on. This was a very simple start, but also an extremely effective one.
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